+9
Darkvision 120 ft
Languages It Knew In Life
Acid, Cold, Fire, Necrotic, Thunder, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical
Lightning, Poison
Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious, Exhaustion
Traits
Ephemeral
The will-o'-wisp can't wear or carry anything.
Incorporeal Movement
The will-o'-wisp can move through other creatures and objects as if they were difficult terrain.
It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Shock
Melee Spell Attack: +4 to hit, reach 5 ft.. Hit: 11 (2d8 + 2) lightning damage.
Invisibility
The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
Bonus Actions
Consume Life
As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive.
The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Variable Illumination
The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.