Darkvision 120 ft
Languages It Knew In Life
Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing, Thunder
Lightning, Poison
Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious, Exhaustion
Traits
Consume Life
As a bonus action, the Will-o'-Wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a saving throw against this magic or die. If the target dies, the Will-o'-Wisp regains .
Ephemeral
The Will-o'-Wisp can't wear or carry anything.
Incorporeal Movement
The Will-o'-Wisp can move through other creatures and objects as if they were difficult. It takes damage if it ends its turn inside an object.
Actions
Shock
+4 to hit, range 5 ft. Hit: 11 (2d8 + 2) lightning damage.
Invisibility
The Will-o'-Wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
Bonus Actions
Variable Illumination
The Will-o'-Wisp sheds bright in a 5 to 20-foot radius and dim for an additional number of feet equal to the chosen radius. The Will-o'-Wisp can alter the radius as a bonus action.