STR16+3
DEX17+3
CON10+0
INT11+0
WIS10+0
CHA8-1
Senses
Darkvision 60 ft
Languages
Common
Damage resistances
Necrotic
Damage immunities
Poison
Condition immunities
Charmed, Poisoned, Exhaustion
Traits
Stench
Any creature that starts its turn within feet of the Ghast must succeed on a saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the Ghast's for 24 hours.
Turn Defiance
The Ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Claws
. If the target is a creature other than an undead, it must succeed on a saving throw or be paralyzed for . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Bite
+5 to hit, range 5 ft. Hit: 12 (2d8 + 3) piercing damage.