Ghoul

Medium / undead / Chaotic Evil / CR 1

Armor Class12
Hit Points22 (5d8)
Speed30 ft
Challenge1
Proficiency+2
STR13+1
DEX15+2
CON10+0
INT7-2
WIS10+0
CHA6-2
Initiative

+2

Senses

Darkvision 60 ft

Languages

Common

Damage immunities

Poison

Condition immunities

Charmed, Poisoned, Exhaustion

Actions

Bite

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 9 (2d6 + 2) piercing damage.

Claws

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 7 (2d4 + 2) slashing damage.
If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.