Minotaur Skeleton

Large / undead / Lawful Evil / CR 2

Armor Class12
Hit Points67 (9d10 + 18)
Speed40 ft
Challenge2
Proficiency+2
STR18+4
DEX11+0
CON15+2
INT6-2
WIS8-1
CHA5-3
Senses

Darkvision 60 ft

Languages

Abyssal, Understands But Can'T Speak

Damage vulnerabilities

Bludgeoning

Damage immunities

Poison

Condition immunities

Poisoned, Exhaustion

Traits

Charge

Special

If the Minotaur Skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra damage. If the target is a creature, it must succeed on a saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe

Action

+6 to hit, range 5 ft. Hit: 17 (2d12 + 4) slashing damage.

Gore

Action

+6 to hit, range 5 ft. Hit: 13 (2d8 + 4) piercing damage.