Specter

Medium / undead / Chaotic Evil / CR 1

Armor Class12
Hit Points22 (5d8)
Speed30 ft
Challenge1
Proficiency+2
STR1-5
DEX14+2
CON11+0
INT10+0
WIS10+0
CHA11+0
Initiative

+2

Senses

Darkvision 60 ft

Languages

Understands All Languages It Knew In Life But Can'T Speak

Damage resistances

Acid, Cold, Fire, Lightning, Thunder, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious, Exhaustion

Traits

Incorporeal Movement

special

The specter can move through other creatures and objects as if they were difficult terrain.
It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

action

Melee Spell Attack: +4 to hit, reach 5 ft.. Hit: 12 (3d6 + 2) necrotic damage.
The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.