Mummy

Medium / undead / Lawful Evil / CR 3

Armor Class11
Hit Points58 (9d8 + 18)
Speed20 ft
Challenge3
Proficiency+2
STR16+3
DEX8-1
CON15+2
INT6-2
WIS10+0
CHA12+1
Saving Throws

Wisdom +2

Initiative

-1

Senses

Darkvision 60 ft

Languages

The Languages It Knew In Life

Damage vulnerabilities

Fire

Damage resistances

Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Actions

Multiattack

action

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) bludgeoning plus 10 (3d6) necrotic damage.
If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic.

Dreadful Glare

action

The mummy targets 1 creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn.
If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.