Rules

A searchable SRD 5.1 rules reference organized by chapter and rules topic.

322 references

A Clear Path to the TargetAppendix E: Rules / Rule A Legendary Creature's LairAppendix E: Rules / Rule AberrationsAppendix E: Rules / Creature Type AbilitiesAppendix E: Rules / Rule Ability ChecksChapter 7: Using Ability Scores / Text Ability ScoresAppendix E: Rules / Rule Ability Scores and ModifiersChapter 7: Using Ability Scores / Text AbjurationAppendix E: Rules / Spell School AcidAppendix E: Rules / Damage AcrobaticsAppendix E: Rules / Skill ActionsAppendix E: Rules / Rule Actions in CombatChapter 9: Combat / Text Activating an ItemAppendix E: Rules / Rule Advantage and DisadvantageChapter 7: Using Ability Scores / Text Adventuring GearChapter 5: Equipment / Text AlignmentAppendix E: Rules / Rule AlignmentChapter 4: Personality and Background / Text AmmunitionAppendix E: Rules / Rule Animal HandlingAppendix E: Rules / Skill ArcanaAppendix E: Rules / Skill Areas of EffectAppendix E: Rules / Rule ArmorChapter 5: Equipment / Text Armor ClassAppendix E: Rules / Rule Armor, Weapon, and Tool ProficienciesAppendix E: Rules / Rule AthleticsAppendix E: Rules / Skill AttackAppendix E: Rules / Rule Attack RollsAppendix E: Rules / Rule Attack Rolls and DamageAppendix E: Rules / Rule Attacks Rolls and DamageAppendix E: Rules / Rule AttunementAppendix E: Rules / Rule BackgroundsChapter 4: Personality and Background / Text BeastsAppendix E: Rules / Creature Type Being ProneAppendix E: Rules / Rule Between AdventuresChapter 8: Adventuring / Text Beyond 1st LevelChapter 1: Beyond 1st Level / Text BlindsightAppendix D: Senses and Speeds / Rule BlindsightAppendix E: Rules / Rule BludgeoningAppendix E: Rules / Damage Bonus ActionAppendix E: Rules / Rule Bonus ActionsAppendix E: Rules / Rule Breaking Up Your MoveAppendix E: Rules / Rule Bright LightAppendix E: Rules / Rule BurrowAppendix D: Senses and Speeds / Rule CantripsAppendix E: Rules / Rule Carrying CapacityAppendix E: Rules / Rule Cast a SpellAppendix E: Rules / Rule Casting a SpellChapter 10: Spellcasting / Text Casting a Spell at a Higher LevelAppendix E: Rules / Rule Casting in ArmorAppendix E: Rules / Rule Casting TimeAppendix E: Rules / Rule CelestialsAppendix E: Rules / Creature Type ChallengeAppendix E: Rules / Rule ChargesAppendix E: Rules / Rule CharismaAppendix E: Rules / Ability Charisma ChecksAppendix E: Rules / Rule ClimbAppendix D: Senses and Speeds / Rule Climbing, Swimming, and CrawlingAppendix E: Rules / Rule ColdAppendix E: Rules / Damage Combining Magical EffectsAppendix E: Rules / Rule Command WordAppendix E: Rules / Rule CommunicationAppendix E: Rules / Rule Complex TrapsAppendix E: Rules / Rule ComponentsAppendix E: Rules / Rule ConcentrationAppendix E: Rules / Spell Tag ConditionsAppendix A: Conditions / Rule ConeAppendix E: Rules / Area Of Effect ConflictAppendix E: Rules / Rule ConjurationAppendix E: Rules / Spell School ConstitutionAppendix E: Rules / Ability Constitution ChecksAppendix E: Rules / Rule ConstructsAppendix E: Rules / Creature Type ConsumablesAppendix E: Rules / Rule ContactAppendix E: Rules / Rule Controlling a MountAppendix E: Rules / Rule CoverAppendix E: Rules / Rule CrawlingAppendix E: Rules / Rule Creating Sentient Magic ItemsAppendix E: Rules / Rule Creature SizeAppendix E: Rules / Rule Critical HitsAppendix E: Rules / Rule CubeAppendix E: Rules / Area Of Effect Curing MadnessAppendix E: Rules / Rule CylinderAppendix E: Rules / Area Of Effect Damage and HealingChapter 9: Combat / Text Damage at 0 Hit PointsAppendix E: Rules / Rule Damage Resistance and VulnerabilityAppendix E: Rules / Rule Damage RollsAppendix E: Rules / Rule Damage ThresholdAppendix E: Rules / Rule Damage TypesAppendix E: Rules / Rule DarknessAppendix E: Rules / Rule DarkvisionAppendix D: Senses and Speeds / Rule DarkvisionAppendix E: Rules / Rule DashAppendix E: Rules / Rule Death Saving ThrowsAppendix E: Rules / Rule DeceptionAppendix E: Rules / Skill Detecting and Disabling a TrapAppendix E: Rules / Rule DexterityAppendix E: Rules / Ability Dexterity ChecksAppendix E: Rules / Rule Difficult TerrainAppendix E: Rules / Rule Dim LightAppendix E: Rules / Rule DiseasesAppendix E: Rules / Rule DiseasesChapter 11: DM Tools / Text DisengageAppendix E: Rules / Rule DivinationAppendix E: Rules / Spell School DodgeAppendix E: Rules / Rule DragonsAppendix E: Rules / Creature Type Dropping Prone & Standing UpAppendix E: Rules / Rule Dropping to 0 Hit PointsAppendix E: Rules / Rule DurationAppendix E: Rules / Rule ElementalsAppendix E: Rules / Creature Type EnchantmentAppendix E: Rules / Spell School EquipmentAppendix E: Rules / Rule EquipmentChapter 5: Equipment / Text Escaping a GrappleAppendix E: Rules / Rule EvocationAppendix E: Rules / Spell School ExpensesChapter 5: Equipment / Text Experience PointsAppendix E: Rules / Rule FallingAppendix E: Rules / Rule Falling UnconsciousAppendix E: Rules / Rule Fantasy-Historical PantheonsAppendix B: Gods and the Multiverse / Text FeatsChapter 6: Customization Options / Text FeyAppendix E: Rules / Creature Type FiendsAppendix E: Rules / Creature Type FireAppendix E: Rules / Damage FlyAppendix D: Senses and Speeds / Rule Flying MovementAppendix E: Rules / Rule FoodAppendix E: Rules / Rule Food and WaterAppendix E: Rules / Rule ForceAppendix E: Rules / Damage Forced MarchAppendix E: Rules / Rule GiantsAppendix E: Rules / Creature Type Going MadAppendix E: Rules / Rule Grapple Rules for MonstersAppendix E: Rules / Rule GrapplingAppendix E: Rules / Rule Half CoverAppendix E: Rules / Rule HealingAppendix E: Rules / Rule Heavily ObscuredAppendix E: Rules / Rule HelpAppendix E: Rules / Rule HideAppendix E: Rules / Rule HidingAppendix E: Rules / Rule High JumpAppendix E: Rules / Rule HistoryAppendix E: Rules / Skill Hit PointsAppendix E: Rules / Rule Huge and Gargantuan ObjectsAppendix E: Rules / Rule HumanoidsAppendix E: Rules / Creature Type IllusionAppendix E: Rules / Spell School Indefinite MadnessAppendix E: Rules / Rule IngestedAppendix E: Rules / Rule InhaledAppendix E: Rules / Rule InitiativeAppendix E: Rules / Rule InjuryAppendix E: Rules / Rule Innate SpellcastingAppendix E: Rules / Rule InsightAppendix E: Rules / Skill InspirationAppendix E: Rules / Rule Instant DeathAppendix E: Rules / Rule InstantaneousAppendix E: Rules / Rule IntelligenceAppendix E: Rules / Ability Intelligence ChecksAppendix E: Rules / Rule Interacting with Objects Around YouAppendix E: Rules / Rule IntimidationAppendix E: Rules / Skill InvestigationAppendix E: Rules / Skill Knocking a Creature OutAppendix E: Rules / Rule Known and Prepared SpellsAppendix E: Rules / Rule Lair ActionsAppendix E: Rules / Rule LanguagesAppendix E: Rules / Rule LanguagesChapter 4: Personality and Background / Text Legendary ActionsAppendix E: Rules / Rule Lifting and CarryingAppendix E: Rules / Rule Lightly ObscuredAppendix E: Rules / Rule LightningAppendix E: Rules / Damage Limited UsageAppendix E: Rules / Rule LineAppendix E: Rules / Area Of Effect Long JumpAppendix E: Rules / Rule Long RestAppendix E: Rules / Rule Long-Term MadnessAppendix E: Rules / Rule Longer Casting TimesAppendix E: Rules / Rule MadnessChapter 11: DM Tools / Text Madness EffectsAppendix E: Rules / Rule Magic ItemsChapter 11: DM Tools / Text Making an AttackChapter 9: Combat / Text Material (M)Appendix E: Rules / Spell Component MedicineAppendix E: Rules / Skill Melee and Ranged AttacksAppendix E: Rules / Rule Melee AttacksAppendix E: Rules / Rule Modifiers to the RollAppendix E: Rules / Rule Modifying CreaturesAppendix E: Rules / Rule MonstersChapter 11: DM Tools / Text Monsters and DeathAppendix E: Rules / Rule MonstrositiesAppendix E: Rules / Creature Type Mounted CombatChapter 9: Combat / Text Mounting and DismountingAppendix E: Rules / Rule Mounts and VehiclesAppendix E: Rules / Rule Mounts and VehiclesChapter 5: Equipment / Text MovementChapter 8: Adventuring / Text Movement and PositionChapter 9: Combat / Text Moving a Grappled CreatureAppendix E: Rules / Rule Moving Around Other CreaturesAppendix E: Rules / Rule Moving Between AttacksAppendix E: Rules / Rule MultiattackAppendix E: Rules / Rule MulticlassingChapter 6: Customization Options / Text Multiple Items of the Same KindAppendix E: Rules / Rule NatureAppendix E: Rules / Skill NecromancyAppendix E: Rules / Spell School NecroticAppendix E: Rules / Damage ObjectsChapter 11: DM Tools / Text Objects and Damage TypesAppendix E: Rules / Rule OozesAppendix E: Rules / Creature Type Opportunity AttacksAppendix E: Rules / Rule Other Activity on Your TurnAppendix E: Rules / Rule OverviewChapter 3: Classes / Text Paired ItemsAppendix E: Rules / Rule Passive PerceptionAppendix E: Rules / Rule PerceptionAppendix E: Rules / Skill PerformanceAppendix E: Rules / Skill PersuasionAppendix E: Rules / Skill PiercingAppendix E: Rules / Damage PlantsAppendix E: Rules / Creature Type Point of OriginAppendix E: Rules / Rule PoisonAppendix E: Rules / Damage Poison TypesAppendix E: Rules / Rule PoisonsChapter 11: DM Tools / Text Proficiency BonusChapter 7: Using Ability Scores / Text PsionicsAppendix E: Rules / Rule PsychicAppendix E: Rules / Damage Push, Drag, or LiftAppendix E: Rules / Rule RacesChapter 2: Races / Text RadiantAppendix E: Rules / Damage RangeAppendix E: Rules / Rule Ranged AttacksAppendix E: Rules / Rule Ranged Attacks in Close CombatAppendix E: Rules / Rule ReachAppendix E: Rules / Rule ReactionsAppendix E: Rules / Rule ReadyAppendix E: Rules / Rule Recharge after a Short or Long RestAppendix E: Rules / Rule Recharge X-YAppendix E: Rules / Rule Regional EffectsAppendix E: Rules / Rule ReligionAppendix E: Rules / Skill RestingAppendix E: Rules / Rule RitualsAppendix E: Rules / Spell Tag Rolling 1 or 20Appendix E: Rules / Rule Saving ThrowsAppendix E: Rules / Rule Saving ThrowsChapter 7: Using Ability Scores / Text SearchAppendix E: Rules / Rule Selling TreasureChapter 5: Equipment / Text SensesAppendix E: Rules / Rule Short RestAppendix E: Rules / Rule Short-Term MadnessAppendix E: Rules / Rule Shoving a CreatureAppendix E: Rules / Rule SizeAppendix E: Rules / Rule Size and StrengthAppendix E: Rules / Rule SkillsAppendix E: Rules / Rule SlashingAppendix E: Rules / Damage Sleight of HandAppendix E: Rules / Skill Somatic (S)Appendix E: Rules / Spell Component SpaceAppendix E: Rules / Rule Special PurposeAppendix E: Rules / Rule Special TraitsAppendix E: Rules / Rule SpeedAppendix E: Rules / Rule Spell LevelAppendix E: Rules / Rule Spell ScrollAppendix E: Rules / Rule Spell SlotsAppendix E: Rules / Rule SpellcastingAppendix E: Rules / Rule SpellcastingChapter 10: Spellcasting / Text Spellcasting AbilityAppendix E: Rules / Rule SpellsAppendix E: Rules / Rule SphereAppendix E: Rules / Area Of Effect Squeezing into a Smaller SpaceAppendix E: Rules / Rule Stabilizing a CreatureAppendix E: Rules / Rule Statistics for ObjectsAppendix E: Rules / Rule StealthAppendix E: Rules / Skill StrengthAppendix E: Rules / Ability Strength ChecksAppendix E: Rules / Rule SuffocatingAppendix E: Rules / Rule SurpriseAppendix E: Rules / Rule SurvivalAppendix E: Rules / Skill SwimAppendix D: Senses and Speeds / Rule TagsAppendix E: Rules / Rule Targeting YourselfAppendix E: Rules / Rule TargetsAppendix E: Rules / Rule TelepathyAppendix E: Rules / Rule Temporary Hit PointsAppendix E: Rules / Rule The EnvironmentChapter 8: Adventuring / Text The Order of CombatChapter 9: Combat / Text The Planes of ExistenceAppendix B: Gods and the Multiverse / Text The Schools of MagicAppendix E: Rules / Rule Three-Quarters CoverAppendix E: Rules / Rule ThunderAppendix E: Rules / Damage TimeAppendix E: Rules / Rule ToolsChapter 5: Equipment / Text Total CoverAppendix E: Rules / Rule Trade GoodsChapter 5: Equipment / Text TransmutationAppendix E: Rules / Spell School Trap EffectsAppendix E: Rules / Rule TrapsChapter 11: DM Tools / Text Traps in PlayAppendix E: Rules / Rule Travel PaceAppendix E: Rules / Rule TremorsenseAppendix D: Senses and Speeds / Rule Triggering a TrapAppendix E: Rules / Rule TruesightAppendix D: Senses and Speeds / Rule TruesightAppendix E: Rules / Rule Two-Weapon FightingAppendix E: Rules / Rule TypeAppendix E: Rules / Rule Unarmed StrikeAppendix E: Rules / Rule UndeadAppendix E: Rules / Creature Type Underwater CombatAppendix E: Rules / Rule Underwater CombatChapter 9: Combat / Text Unseen Attackers and TargetsAppendix E: Rules / Rule Use an ObjectAppendix E: Rules / Rule Using Ability ScoresChapter 7: Using Ability Scores / Text Using Different SpeedsAppendix E: Rules / Rule Using Each AbilityChapter 7: Using Ability Scores / Text Variant: EncumbranceAppendix E: Rules / Rule Verbal (V)Appendix E: Rules / Spell Component Vision and LightAppendix E: Rules / Rule Vulnerabilities, Resistances, and ImmunitiesAppendix E: Rules / Rule WaterAppendix E: Rules / Rule WeaponsChapter 5: Equipment / Text Wearing and Wielding ItemsAppendix E: Rules / Rule What Is a Spell?Chapter 10: Spellcasting / Text WisdomAppendix E: Rules / Ability Wisdom ChecksAppendix E: Rules / Rule X/DayAppendix E: Rules / Rule Your TurnAppendix E: Rules / Rule