Rules
A searchable SRD 5.1 rules reference organized by chapter and rules topic.
322 references
A Clear Path to the TargetAppendix E: Rules / Rule
A Legendary Creature's LairAppendix E: Rules / Rule
AberrationsAppendix E: Rules / Creature Type
AbilitiesAppendix E: Rules / Rule
Ability ChecksChapter 7: Using Ability Scores / Text
Ability ScoresAppendix E: Rules / Rule
Ability Scores and ModifiersChapter 7: Using Ability Scores / Text
AbjurationAppendix E: Rules / Spell School
AcidAppendix E: Rules / Damage
AcrobaticsAppendix E: Rules / Skill
ActionsAppendix E: Rules / Rule
Actions in CombatChapter 9: Combat / Text
Activating an ItemAppendix E: Rules / Rule
Advantage and DisadvantageChapter 7: Using Ability Scores / Text
Adventuring GearChapter 5: Equipment / Text
AlignmentAppendix E: Rules / Rule
AlignmentChapter 4: Personality and Background / Text
AmmunitionAppendix E: Rules / Rule
Animal HandlingAppendix E: Rules / Skill
ArcanaAppendix E: Rules / Skill
Areas of EffectAppendix E: Rules / Rule
ArmorChapter 5: Equipment / Text
Armor ClassAppendix E: Rules / Rule
Armor, Weapon, and Tool ProficienciesAppendix E: Rules / Rule
AthleticsAppendix E: Rules / Skill
AttackAppendix E: Rules / Rule
Attack RollsAppendix E: Rules / Rule
Attack Rolls and DamageAppendix E: Rules / Rule
Attacks Rolls and DamageAppendix E: Rules / Rule
AttunementAppendix E: Rules / Rule
BackgroundsChapter 4: Personality and Background / Text
BeastsAppendix E: Rules / Creature Type
Being ProneAppendix E: Rules / Rule
Between AdventuresChapter 8: Adventuring / Text
Beyond 1st LevelChapter 1: Beyond 1st Level / Text
BlindsightAppendix D: Senses and Speeds / Rule
BlindsightAppendix E: Rules / Rule
BludgeoningAppendix E: Rules / Damage
Bonus ActionAppendix E: Rules / Rule
Bonus ActionsAppendix E: Rules / Rule
Breaking Up Your MoveAppendix E: Rules / Rule
Bright LightAppendix E: Rules / Rule
BurrowAppendix D: Senses and Speeds / Rule
CantripsAppendix E: Rules / Rule
Carrying CapacityAppendix E: Rules / Rule
Cast a SpellAppendix E: Rules / Rule
Casting a SpellChapter 10: Spellcasting / Text
Casting a Spell at a Higher LevelAppendix E: Rules / Rule
Casting in ArmorAppendix E: Rules / Rule
Casting TimeAppendix E: Rules / Rule
CelestialsAppendix E: Rules / Creature Type
ChallengeAppendix E: Rules / Rule
ChargesAppendix E: Rules / Rule
CharismaAppendix E: Rules / Ability
Charisma ChecksAppendix E: Rules / Rule
ClimbAppendix D: Senses and Speeds / Rule
Climbing, Swimming, and CrawlingAppendix E: Rules / Rule
ColdAppendix E: Rules / Damage
Combining Magical EffectsAppendix E: Rules / Rule
Command WordAppendix E: Rules / Rule
CommunicationAppendix E: Rules / Rule
Complex TrapsAppendix E: Rules / Rule
ComponentsAppendix E: Rules / Rule
ConcentrationAppendix E: Rules / Spell Tag
ConditionsAppendix A: Conditions / Rule
ConeAppendix E: Rules / Area Of Effect
ConflictAppendix E: Rules / Rule
ConjurationAppendix E: Rules / Spell School
ConstitutionAppendix E: Rules / Ability
Constitution ChecksAppendix E: Rules / Rule
ConstructsAppendix E: Rules / Creature Type
ConsumablesAppendix E: Rules / Rule
ContactAppendix E: Rules / Rule
Controlling a MountAppendix E: Rules / Rule
CoverAppendix E: Rules / Rule
CrawlingAppendix E: Rules / Rule
Creating Sentient Magic ItemsAppendix E: Rules / Rule
Creature SizeAppendix E: Rules / Rule
Critical HitsAppendix E: Rules / Rule
CubeAppendix E: Rules / Area Of Effect
Curing MadnessAppendix E: Rules / Rule
CylinderAppendix E: Rules / Area Of Effect
Damage and HealingChapter 9: Combat / Text
Damage at 0 Hit PointsAppendix E: Rules / Rule
Damage Resistance and VulnerabilityAppendix E: Rules / Rule
Damage RollsAppendix E: Rules / Rule
Damage ThresholdAppendix E: Rules / Rule
Damage TypesAppendix E: Rules / Rule
DarknessAppendix E: Rules / Rule
DarkvisionAppendix D: Senses and Speeds / Rule
DarkvisionAppendix E: Rules / Rule
DashAppendix E: Rules / Rule
Death Saving ThrowsAppendix E: Rules / Rule
DeceptionAppendix E: Rules / Skill
Detecting and Disabling a TrapAppendix E: Rules / Rule
DexterityAppendix E: Rules / Ability
Dexterity ChecksAppendix E: Rules / Rule
Difficult TerrainAppendix E: Rules / Rule
Dim LightAppendix E: Rules / Rule
DiseasesAppendix E: Rules / Rule
DiseasesChapter 11: DM Tools / Text
DisengageAppendix E: Rules / Rule
DivinationAppendix E: Rules / Spell School
DodgeAppendix E: Rules / Rule
DragonsAppendix E: Rules / Creature Type
Dropping Prone & Standing UpAppendix E: Rules / Rule
Dropping to 0 Hit PointsAppendix E: Rules / Rule
DurationAppendix E: Rules / Rule
ElementalsAppendix E: Rules / Creature Type
EnchantmentAppendix E: Rules / Spell School
EquipmentAppendix E: Rules / Rule
EquipmentChapter 5: Equipment / Text
Escaping a GrappleAppendix E: Rules / Rule
EvocationAppendix E: Rules / Spell School
ExpensesChapter 5: Equipment / Text
Experience PointsAppendix E: Rules / Rule
FallingAppendix E: Rules / Rule
Falling UnconsciousAppendix E: Rules / Rule
Fantasy-Historical PantheonsAppendix B: Gods and the Multiverse / Text
FeatsChapter 6: Customization Options / Text
FeyAppendix E: Rules / Creature Type
FiendsAppendix E: Rules / Creature Type
FireAppendix E: Rules / Damage
FlyAppendix D: Senses and Speeds / Rule
Flying MovementAppendix E: Rules / Rule
FoodAppendix E: Rules / Rule
Food and WaterAppendix E: Rules / Rule
ForceAppendix E: Rules / Damage
Forced MarchAppendix E: Rules / Rule
GiantsAppendix E: Rules / Creature Type
Going MadAppendix E: Rules / Rule
Grapple Rules for MonstersAppendix E: Rules / Rule
GrapplingAppendix E: Rules / Rule
Half CoverAppendix E: Rules / Rule
HealingAppendix E: Rules / Rule
Heavily ObscuredAppendix E: Rules / Rule
HelpAppendix E: Rules / Rule
HideAppendix E: Rules / Rule
HidingAppendix E: Rules / Rule
High JumpAppendix E: Rules / Rule
HistoryAppendix E: Rules / Skill
Hit PointsAppendix E: Rules / Rule
Huge and Gargantuan ObjectsAppendix E: Rules / Rule
HumanoidsAppendix E: Rules / Creature Type
IllusionAppendix E: Rules / Spell School
Indefinite MadnessAppendix E: Rules / Rule
IngestedAppendix E: Rules / Rule
InhaledAppendix E: Rules / Rule
InitiativeAppendix E: Rules / Rule
InjuryAppendix E: Rules / Rule
Innate SpellcastingAppendix E: Rules / Rule
InsightAppendix E: Rules / Skill
InspirationAppendix E: Rules / Rule
Instant DeathAppendix E: Rules / Rule
InstantaneousAppendix E: Rules / Rule
IntelligenceAppendix E: Rules / Ability
Intelligence ChecksAppendix E: Rules / Rule
Interacting with Objects Around YouAppendix E: Rules / Rule
IntimidationAppendix E: Rules / Skill
InvestigationAppendix E: Rules / Skill
Knocking a Creature OutAppendix E: Rules / Rule
Known and Prepared SpellsAppendix E: Rules / Rule
Lair ActionsAppendix E: Rules / Rule
LanguagesAppendix E: Rules / Rule
LanguagesChapter 4: Personality and Background / Text
Legendary ActionsAppendix E: Rules / Rule
Lifting and CarryingAppendix E: Rules / Rule
Lightly ObscuredAppendix E: Rules / Rule
LightningAppendix E: Rules / Damage
Limited UsageAppendix E: Rules / Rule
LineAppendix E: Rules / Area Of Effect
Long JumpAppendix E: Rules / Rule
Long RestAppendix E: Rules / Rule
Long-Term MadnessAppendix E: Rules / Rule
Longer Casting TimesAppendix E: Rules / Rule
MadnessChapter 11: DM Tools / Text
Madness EffectsAppendix E: Rules / Rule
Magic ItemsChapter 11: DM Tools / Text
Making an AttackChapter 9: Combat / Text
Material (M)Appendix E: Rules / Spell Component
MedicineAppendix E: Rules / Skill
Melee and Ranged AttacksAppendix E: Rules / Rule
Melee AttacksAppendix E: Rules / Rule
Modifiers to the RollAppendix E: Rules / Rule
Modifying CreaturesAppendix E: Rules / Rule
MonstersChapter 11: DM Tools / Text
Monsters and DeathAppendix E: Rules / Rule
MonstrositiesAppendix E: Rules / Creature Type
Mounted CombatChapter 9: Combat / Text
Mounting and DismountingAppendix E: Rules / Rule
Mounts and VehiclesAppendix E: Rules / Rule
Mounts and VehiclesChapter 5: Equipment / Text
MovementChapter 8: Adventuring / Text
Movement and PositionChapter 9: Combat / Text
Moving a Grappled CreatureAppendix E: Rules / Rule
Moving Around Other CreaturesAppendix E: Rules / Rule
Moving Between AttacksAppendix E: Rules / Rule
MultiattackAppendix E: Rules / Rule
MulticlassingChapter 6: Customization Options / Text
Multiple Items of the Same KindAppendix E: Rules / Rule
NatureAppendix E: Rules / Skill
NecromancyAppendix E: Rules / Spell School
NecroticAppendix E: Rules / Damage
ObjectsChapter 11: DM Tools / Text
Objects and Damage TypesAppendix E: Rules / Rule
OozesAppendix E: Rules / Creature Type
Opportunity AttacksAppendix E: Rules / Rule
Other Activity on Your TurnAppendix E: Rules / Rule
OverviewChapter 3: Classes / Text
Paired ItemsAppendix E: Rules / Rule
Passive PerceptionAppendix E: Rules / Rule
PerceptionAppendix E: Rules / Skill
PerformanceAppendix E: Rules / Skill
PersuasionAppendix E: Rules / Skill
PiercingAppendix E: Rules / Damage
PlantsAppendix E: Rules / Creature Type
Point of OriginAppendix E: Rules / Rule
PoisonAppendix E: Rules / Damage
Poison TypesAppendix E: Rules / Rule
PoisonsChapter 11: DM Tools / Text
Proficiency BonusChapter 7: Using Ability Scores / Text
PsionicsAppendix E: Rules / Rule
PsychicAppendix E: Rules / Damage
Push, Drag, or LiftAppendix E: Rules / Rule
RacesChapter 2: Races / Text
RadiantAppendix E: Rules / Damage
RangeAppendix E: Rules / Rule
Ranged AttacksAppendix E: Rules / Rule
Ranged Attacks in Close CombatAppendix E: Rules / Rule
ReachAppendix E: Rules / Rule
ReactionsAppendix E: Rules / Rule
ReadyAppendix E: Rules / Rule
Recharge after a Short or Long RestAppendix E: Rules / Rule
Recharge X-YAppendix E: Rules / Rule
Regional EffectsAppendix E: Rules / Rule
ReligionAppendix E: Rules / Skill
RestingAppendix E: Rules / Rule
RitualsAppendix E: Rules / Spell Tag
Rolling 1 or 20Appendix E: Rules / Rule
Saving ThrowsAppendix E: Rules / Rule
Saving ThrowsChapter 7: Using Ability Scores / Text
SearchAppendix E: Rules / Rule
Selling TreasureChapter 5: Equipment / Text
SensesAppendix E: Rules / Rule
Short RestAppendix E: Rules / Rule
Short-Term MadnessAppendix E: Rules / Rule
Shoving a CreatureAppendix E: Rules / Rule
SizeAppendix E: Rules / Rule
Size and StrengthAppendix E: Rules / Rule
SkillsAppendix E: Rules / Rule
SlashingAppendix E: Rules / Damage
Sleight of HandAppendix E: Rules / Skill
Somatic (S)Appendix E: Rules / Spell Component
SpaceAppendix E: Rules / Rule
Special PurposeAppendix E: Rules / Rule
Special TraitsAppendix E: Rules / Rule
SpeedAppendix E: Rules / Rule
Spell LevelAppendix E: Rules / Rule
Spell ScrollAppendix E: Rules / Rule
Spell SlotsAppendix E: Rules / Rule
SpellcastingAppendix E: Rules / Rule
SpellcastingChapter 10: Spellcasting / Text
Spellcasting AbilityAppendix E: Rules / Rule
SpellsAppendix E: Rules / Rule
SphereAppendix E: Rules / Area Of Effect
Squeezing into a Smaller SpaceAppendix E: Rules / Rule
Stabilizing a CreatureAppendix E: Rules / Rule
Statistics for ObjectsAppendix E: Rules / Rule
StealthAppendix E: Rules / Skill
StrengthAppendix E: Rules / Ability
Strength ChecksAppendix E: Rules / Rule
SuffocatingAppendix E: Rules / Rule
SurpriseAppendix E: Rules / Rule
SurvivalAppendix E: Rules / Skill
SwimAppendix D: Senses and Speeds / Rule
TagsAppendix E: Rules / Rule
Targeting YourselfAppendix E: Rules / Rule
TargetsAppendix E: Rules / Rule
TelepathyAppendix E: Rules / Rule
Temporary Hit PointsAppendix E: Rules / Rule
The EnvironmentChapter 8: Adventuring / Text
The Order of CombatChapter 9: Combat / Text
The Planes of ExistenceAppendix B: Gods and the Multiverse / Text
The Schools of MagicAppendix E: Rules / Rule
Three-Quarters CoverAppendix E: Rules / Rule
ThunderAppendix E: Rules / Damage
TimeAppendix E: Rules / Rule
ToolsChapter 5: Equipment / Text
Total CoverAppendix E: Rules / Rule
Trade GoodsChapter 5: Equipment / Text
TransmutationAppendix E: Rules / Spell School
Trap EffectsAppendix E: Rules / Rule
TrapsChapter 11: DM Tools / Text
Traps in PlayAppendix E: Rules / Rule
Travel PaceAppendix E: Rules / Rule
TremorsenseAppendix D: Senses and Speeds / Rule
Triggering a TrapAppendix E: Rules / Rule
TruesightAppendix D: Senses and Speeds / Rule
TruesightAppendix E: Rules / Rule
Two-Weapon FightingAppendix E: Rules / Rule
TypeAppendix E: Rules / Rule
Unarmed StrikeAppendix E: Rules / Rule
UndeadAppendix E: Rules / Creature Type
Underwater CombatAppendix E: Rules / Rule
Underwater CombatChapter 9: Combat / Text
Unseen Attackers and TargetsAppendix E: Rules / Rule
Use an ObjectAppendix E: Rules / Rule
Using Ability ScoresChapter 7: Using Ability Scores / Text
Using Different SpeedsAppendix E: Rules / Rule
Using Each AbilityChapter 7: Using Ability Scores / Text
Variant: EncumbranceAppendix E: Rules / Rule
Verbal (V)Appendix E: Rules / Spell Component
Vision and LightAppendix E: Rules / Rule
Vulnerabilities, Resistances, and ImmunitiesAppendix E: Rules / Rule
WaterAppendix E: Rules / Rule
WeaponsChapter 5: Equipment / Text
Wearing and Wielding ItemsAppendix E: Rules / Rule
What Is a Spell?Chapter 10: Spellcasting / Text
WisdomAppendix E: Rules / Ability
Wisdom ChecksAppendix E: Rules / Rule
X/DayAppendix E: Rules / Rule
Your TurnAppendix E: Rules / Rule
No matching referencesTry a broader name or clear one of the filters.