Steam Mephit

Small / elemental / Neutral Evil / CR 1/4

Armor Class10
Hit Points17 (5d6)
Speed30 ft, fly 30 ft
Challenge1/4
Proficiency-
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1
Skills

Stealth +2

Initiative

+0

Senses

Darkvision 60 ft

Languages

Aquan, Ignan

Damage immunities

Fire, Poison

Condition immunities

Exhaustion, Poisoned

Traits

Blurred Form

Attack rolls against the steam mephit are made with Disadvantage unless the steam mephit has the Incapacitated condition.

Death Burst

special

The steam mephit explodes when it dies.
Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the steam mephit.
Failure: 5 (2d4) fire damage.
Success: Half damage.

Actions

Claw

action

Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 2 (1d4) slashing plus 2 (1d4) fire damage.

Steam Breath

action

Recharge 6. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone.
Failure: 5 (2d4) fire damage, and the target's Speed decreases by 10 feet until the end of the steam mephit next turn..
Success: Half damage.
Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

Creature Rules

Mephits

Steam Mephit