Merfolk Skirmisher

Medium / elemental / Neutral / CR 1/8

Armor Class11
Hit Points11 (2d8 + 2)
Speed10 ft, swim 40 ft
Challenge1/8
Proficiency-
STR10+0
DEX13+1
CON12+1
INT11+0
WIS14+2
CHA12+1
Initiative

+1

Languages

Common, Aquan

Traits

Amphibious

The merfolk skirmisher can breathe air and water.

Actions

Ocean Spear

action

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft.. Hit: 3 (1d6) piercing plus 2 (1d4) cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk skirmisher's hand immediately after a ranged attack.