Magmin

Small / elemental / Chaotic Neutral / CR 1/2

Armor Class14
Hit Points13 (3d6 + 3)
Speed30 ft
Challenge1/2
Proficiency-
STR7-2
DEX15+2
CON12+1
INT8-1
WIS11+0
CHA10+0
Initiative

+2

Senses

Darkvision 60 ft

Languages

Ignan

Damage immunities

Fire

Traits

Death Burst

special

The magmin explodes when it dies.
Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin.
Failure: 7 (2d6) fire damage.
Success: Half damage.

Actions

Touch

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 7 (2d4 + 2) fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination

bonus

The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.