Magmin

Small / elemental / Chaotic Neutral / CR 1/2

Armor Class14
Hit Points13 (3d6 + 3)
Speed30 ft
Challenge1/2
Proficiency-
STR7-2
DEX15+2
CON12+1
INT8-1
WIS11+0
CHA10+0
Senses

Darkvision 60 ft

Languages

Ignan

Damage immunities

Fire

Traits

Death Burst

Special

The monster explodes .
Dexterity Saving Throw: DC , each in a -foot Emanation originating from the monster.
Failure: damage.
Success: Half damage.

Actions

Touch

Action

. . If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination

Bonus

The monster sets itself ablaze or extinguishes its flames. While ablaze, the monster sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.