Ice Mephit

Small / elemental / Neutral Evil / CR 1/2

Armor Class11
Hit Points21 (6d6)
Speed30 ft, fly 30 ft
Challenge1/2
Proficiency-
STR7-2
DEX13+1
CON10+0
INT9-1
WIS11+0
CHA12+1
Skills

Perception +2, Stealth +3

Initiative

+1

Senses

Darkvision 60 ft

Languages

Aquan, Auran

Damage vulnerabilities

Fire

Damage immunities

Cold, Poison

Condition immunities

Exhaustion, Poisoned

Traits

Death Burst

special

The ice mephit explodes when it dies.
Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the ice mephit.
Failure: 5 (2d4) cold damage.
Success: Half damage.

Actions

Claw

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 3 (1d4 + 1) slashing plus 2 (1d4) cold damage.

Frost Breath

action

Recharge 6. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone.
Failure: 7 (3d4) cold damage.
Success: Half damage.

Fog Cloud

action

1 use per day. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Prepared Spells

Fog Cloud

Creature Rules

Mephits

Referenced spells