Dust Mephit

Small / elemental / Neutral Evil / CR 1/2

Armor Class12
Hit Points17 (5d6)
Speed30 ft, fly 30 ft
Challenge1/2
Proficiency-
STR5-3
DEX14+2
CON10+0
INT9-1
WIS11+0
CHA10+0
Skills

Perception +2, Stealth +4

Initiative

+2

Senses

Darkvision 60 ft

Languages

Auran, Terran

Damage vulnerabilities

Fire

Damage immunities

Poison

Condition immunities

Exhaustion, Poisoned

Traits

Death Burst

special

The dust mephit explodes when it dies.
Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the dust mephit.
Failure: 5 (2d4) bludgeoning damage.
Success: Half damage.

Actions

Claw

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath

action

Recharge 6. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone.
Failure: The target has the Blinded condition until the end of the dust mephit's next turn.

Sleep

action

1 use per day. The dust mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Prepared Spells

Sleep

Creature Rules

Mephits

Referenced spells