STR5-3
DEX14+2
CON10+0
INT9-1
WIS11+0
CHA10+0
Skills
Perception +2, Stealth +4
Initiative
+2
Senses
Darkvision 60 ft
Languages
Auran, Terran
Damage vulnerabilities
Fire
Damage immunities
Poison
Condition immunities
Exhaustion, Poisoned
Traits
Death Burst
The dust mephit explodes when it dies.
Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the dust mephit.
Failure: 5 (2d4) bludgeoning damage.
Success: Half damage.
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath
Recharge 6. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone.
Failure: The target has the Blinded condition until the end of the dust mephit's next turn.
Sleep
1 use per day. The dust mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Prepared Spells
Sleep
Creature Rules
Mephits