Spirit Naga

Large / fiend / Chaotic Evil / CR 8

Armor Class17
Hit Points135 (18d10 + 36)
Speed40 ft
Challenge8
Proficiency-
STR18+4
DEX17+3
CON14+2
INT16+3
WIS15+2
CHA16+3
Senses

Darkvision 60 ft

Languages

Common, Abyssal

Damage immunities

Poison

Condition immunities

Charmed, Poisoned

Traits

Fiendish Restoration

If it dies, the monster returns to life in days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack

Action

The monster makes three attacks, using or in any combination.

Bite

Action

. .

Necrotic Ray

Action

. .

Spellcasting

Action

The monster casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3), Lightning Bolt (level 4)

Prepared Spells

Detect Magic, Mage Hand, Minor Illusion, Water Breathing, Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt

Referenced spells