Spirit Naga

Large / fiend / Chaotic Evil / CR 8

Armor Class17
Hit Points135 (18d10 + 36)
Speed40 ft
Challenge8
Proficiency-
STR18+4
DEX17+3
CON14+2
INT16+3
WIS15+2
CHA16+3
Saving Throws

Dexterity +6, Constitution +5, Wisdom +5, Charisma +6

Initiative

+3

Senses

Darkvision 60 ft

Languages

Common, Abyssal

Damage immunities

Poison

Condition immunities

Charmed, Poisoned

Traits

Fiendish Restoration

If it dies, the spirit naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack

action

The spirit naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 7 (1d6 + 4) piercing plus 14 (4d6) poison damage.

Necrotic Ray

action

Ranged Weapon Attack: +7 to hit, range 60 ft.. Hit: 21 (6d6) necrotic damage.

Spellcasting

action

2 uses per day. The spirit naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3), Lightning Bolt (level 4)

Prepared Spells

Detect Magic, Mage Hand, Minor Illusion, Water Breathing, Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt

Creature Rules

Spirit Naga

Referenced spells