Dexterity +6, Constitution +5, Wisdom +5, Charisma +6
+3
Darkvision 60 ft
Common, Abyssal
Poison
Charmed, Poisoned
Traits
Fiendish Restoration
If it dies, the spirit naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack
The spirit naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 7 (1d6 + 4) piercing plus 14 (4d6) poison damage.
Necrotic Ray
Ranged Weapon Attack: +7 to hit, range 60 ft.. Hit: 21 (6d6) necrotic damage.
Spellcasting
2 uses per day. The spirit naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3), Lightning Bolt (level 4)
Prepared Spells
Detect Magic, Mage Hand, Minor Illusion, Water Breathing, Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
Creature Rules
Spirit Naga