STR19+4
DEX17+3
CON20+5
INT5-3
WIS12+1
CHA13+1
Senses
Darkvision 120 ft
Languages
Abyssal
Damage resistances
Cold, Fire, Lightning
Damage immunities
Poison
Condition immunities
Poisoned
Traits
Demonic Restoration
If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Stench
Constitution Saving Throw: DC , any creature (other than a monster) that starts its turn in a -foot Emanation originating from the monster.
Failure: The target has the Poisoned condition until the start of its next turn.
Success: The target is immune to the Stench of all monster for 1 hour.
Actions
Multiattack
The monster makes three attacks.
Rend
. .
Bonus Actions
Leap
The monster jumps up to feet by .