Hezrou

Large / fiend / Chaotic Evil / CR 8

Armor Class18
Hit Points157 (15d10 + 75)
Speed30 ft
Challenge8
Proficiency-
STR19+4
DEX17+3
CON20+5
INT5-3
WIS12+1
CHA13+1
Senses

Darkvision 120 ft

Languages

Abyssal

Damage resistances

Cold, Fire, Lightning

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Demonic Restoration

If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Stench

Constitution Saving Throw: DC , any creature (other than a monster) that starts its turn in a -foot Emanation originating from the monster.
Failure: The target has the Poisoned condition until the start of its next turn.
Success: The target is immune to the Stench of all monster for 1 hour.

Actions

Multiattack

Action

The monster makes three attacks.

Rend

Action

. .

Bonus Actions

Leap

Bonus

The monster jumps up to feet by .