Glabrezu

Large / fiend / Chaotic Evil / CR 9

Armor Class17
Hit Points189 (18d10 + 90)
Speed40 ft
Challenge9
Proficiency-
STR20+5
DEX15+2
CON21+5
INT19+4
WIS17+3
CHA16+3
Saving Throws

Strength +9, Constitution +9, Wisdom +7, Charisma +7

Skills

Deception +7, Perception +7

Initiative

+6

Senses

Truesight 120 ft

Languages

Abyssal

Damage resistances

Cold, Fire, Lightning

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Demonic Restoration

If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer

action

Melee Weapon Attack: +9 to hit, reach 10 ft.. Hit: 16 (2d10 + 5) slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel

action

Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu.
Failure: 15 (3d6 + 5) bludgeoning damage.
Success: Half damage.

Spellcasting

action

1 use per day. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun

Prepared Spells

Darkness, Detect Magic, Dispel Magic, Confusion, Fly, Power Word Stun

Creature Rules

Glabrezu

Referenced spells