Glabrezu

Large / fiend / Chaotic Evil / CR 9

Armor Class17
Hit Points189 (18d10 + 90)
Speed40 ft
Challenge9
Proficiency-
STR20+5
DEX15+2
CON21+5
INT19+4
WIS17+3
CHA16+3
Senses

Truesight 120 ft

Languages

Abyssal

Damage resistances

Cold, Fire, Lightning

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Demonic Restoration

If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes two attacks and uses or .

Pincer

Action

. . If the target is a Medium or smaller creature, it has the Grappled condition (escape DC ) from one of two pincers.

Pummel

Action

Dexterity Saving Throw: DC , one creature Grappled by the monster.
Failure: damage.
Success: Half damage.

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC ):
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun

Prepared Spells

Darkness, Detect Magic, Dispel Magic, Confusion, Fly, Power Word Stun

Referenced spells