Strength +8, Intelligence +5, Wisdom +6, Charisma +7
Deception +7, Insight +6
+7
Darkvision 120 ft
Infernal
Cold
Fire, Poison
Poisoned
Traits
Diabolical Restoration
If the bone devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The bone devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The bone devil makes two Claw attacks and one Infernal Sting attack.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 13 (2d8 + 4) slashing damage.
Infernal Sting
Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 15 (2d10 + 4) piercing plus 18 (4d8) poison damage, and the target has the Poisoned condition until the start of the bone devil's next turn. While Poisoned, the target can't regain Hit Points.
Creature Rules
Bone Devil