Bone Devil

Large / fiend / Lawful Evil / CR 9

Armor Class16
Hit Points161 (17d10 + 68)
Speed40 ft, fly 40 ft
Challenge9
Proficiency-
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3
Saving Throws

Strength +8, Intelligence +5, Wisdom +6, Charisma +7

Skills

Deception +7, Insight +6

Initiative

+7

Senses

Darkvision 120 ft

Languages

Infernal

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Diabolical Restoration

If the bone devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The bone devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The bone devil makes two Claw attacks and one Infernal Sting attack.

Claw

action

Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 13 (2d8 + 4) slashing damage.

Infernal Sting

action

Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 15 (2d10 + 4) piercing plus 18 (4d8) poison damage, and the target has the Poisoned condition until the start of the bone devil's next turn. While Poisoned, the target can't regain Hit Points.

Creature Rules

Bone Devil