Bone Devil

Large / fiend / Lawful Evil / CR 9

Armor Class16
Hit Points161 (17d10 + 68)
Speed40 ft, fly 40 ft
Challenge9
Proficiency-
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3
Senses

Darkvision 120 ft

Languages

Infernal

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Diabolical Restoration

If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes two attacks and one attack.

Claw

Action

. .

Infernal Sting

Action

. , and the target has the Poisoned condition until the start of the monster's next turn. While Poisoned, the target can't regain Hit Points.