Constitution +7, Wisdom +4
+5
Darkvision 120 ft
Infernal
Bludgeoning, Cold, Piercing, Slashing
Fire, Poison
Poisoned
Traits
Diabolical Restoration
If the chain devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The chain devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The chain devil makes two Chain attacks and uses Conjure Infernal Chain.
Conjure Infernal Chain
The devil conjures a fiery chain to bind a creature.
Dexterity Saving Throw: DC 15, 1 creature the chain devil can see within 60 feet.
Failure: 9 (2d4 + 4) fire damage, and the target has the Restrained condition until the end of the chain devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself.
Success: The chain disappears.
Chain
Melee Weapon Attack: +7 to hit, reach 10 ft.. Hit: 11 (2d6 + 4) slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.
Reactions
Unnerving Gaze
Trigger: A creature the chain devil can see starts its turn within 30 feet of the chain devil and can see the chain devil.
Response—Wisdom Saving Throw: DC 15, the triggering creature.
Failure: The target has the Frightened condition until the end of its turn.
Success: The target is immune to this chain devil's Unnerving Gaze for 24 hours.
Creature Rules
Chain Devil