Chain Devil

Medium / fiend / Lawful Evil / CR 8

Armor Class15
Hit Points85 (10d8 + 40)
Speed30 ft
Challenge8
Proficiency-
STR18+4
DEX15+2
CON18+4
INT11+0
WIS12+1
CHA14+2
Saving Throws

Constitution +7, Wisdom +4

Initiative

+5

Senses

Darkvision 120 ft

Languages

Infernal

Damage resistances

Bludgeoning, Cold, Piercing, Slashing

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Diabolical Restoration

If the chain devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The chain devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The chain devil makes two Chain attacks and uses Conjure Infernal Chain.

Conjure Infernal Chain

action

The devil conjures a fiery chain to bind a creature.
Dexterity Saving Throw: DC 15, 1 creature the chain devil can see within 60 feet.
Failure: 9 (2d4 + 4) fire damage, and the target has the Restrained condition until the end of the chain devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself.
Success: The chain disappears.

Chain

action

Melee Weapon Attack: +7 to hit, reach 10 ft.. Hit: 11 (2d6 + 4) slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.

Reactions

Unnerving Gaze

reaction

Trigger: A creature the chain devil can see starts its turn within 30 feet of the chain devil and can see the chain devil.
Response—Wisdom Saving Throw: DC 15, the triggering creature.
Failure: The target has the Frightened condition until the end of its turn.
Success: The target is immune to this chain devil's Unnerving Gaze for 24 hours.

Creature Rules

Chain Devil