Barbed Devil

Medium / fiend / Lawful Evil / CR 5

Armor Class15
Hit Points110 (13d8 + 52)
Speed30 ft, climb 30 ft
Challenge5
Proficiency-
STR16+3
DEX17+3
CON18+4
INT12+1
WIS14+2
CHA14+2
Senses

Darkvision 120 ft

Languages

Infernal

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Barbed Hide

Turn Start

At the start of each of its turns, the monster deals damage to any creature .

Diabolical Restoration

If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes one attack and one attack, or it makes two attacks.

Claws

Action

. . If the target is a Large or smaller creature, it has the Grappled condition (escape DC ) from both claws.

Tail

Action

. .

Hurl Flame

Action

. . If the target is a flammable object that isn't being worn or carried, it starts burning.