STR16+3
DEX17+3
CON18+4
INT12+1
WIS14+2
CHA14+2
Senses
Darkvision 120 ft
Languages
Infernal
Damage resistances
Cold
Damage immunities
Fire, Poison
Condition immunities
Poisoned
Traits
Barbed Hide
At the start of each of its turns, the monster deals damage to any creature .
Diabolical Restoration
If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes one attack and one attack, or it makes two attacks.
Claws
. . If the target is a Large or smaller creature, it has the Grappled condition (escape DC ) from both claws.
Tail
. .
Hurl Flame
. . If the target is a flammable object that isn't being worn or carried, it starts burning.