Pit Fiend

Large / fiend / Lawful Evil / CR 20

Armor Class21
Hit Points337 (27d10 + 189)
Speed30 ft, fly 60 ft
Challenge20
Proficiency-
STR26+8
DEX14+2
CON24+7
INT22+6
WIS18+4
CHA24+7
Saving Throws

Dexterity +8, Wisdom +10

Skills

Perception +10, Persuasion +19

Initiative

+14

Senses

Truesight 120 ft

Languages

Infernal

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Diabolical Restoration

If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura

The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition.
Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura.
Failure: The target has the Frightened condition until the start of its next turn.
Success: The target is immune to this pit fiend's aura for 24 hours.

Magic Resistance

The pit fiend has Advantage on saving throws against spells and other magical effects.

Legendary Resistance

special

4/day. If the pit fiend fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

action

The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite

action

Melee Weapon Attack: +14 to hit, reach 5 ft.. Hit: 18 (3d6 + 8) piercing damage. If the target is a creature, it must make the following saving throw.
Constitution Saving Throw: DC 21.
Failure: The target has the Poisoned condition. While Poisoned, the target can't regain Hit Points and takes 21 (6d6) poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw

action

Melee Weapon Attack: +14 to hit, reach 10 ft.. Hit: 26 (4d8 + 8) necrotic damage.

Fiery Mace

action

Melee Weapon Attack: +14 to hit, reach 10 ft.. Hit: 22 (4d6 + 8) force plus 21 (6d6) fire damage.

Hellfire Spellcasting

action

Recharge 4–6. The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21).. It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.

Prepared Spells

Fireball, Hold Monster, Wall Of Fire

Creature Rules

Pit Fiend

Referenced spells