Marilith

Large / fiend / Chaotic Evil / CR 16

Armor Class16
Hit Points220 (21d10 + 105)
Speed40 ft, climb 40 ft
Challenge16
Proficiency-
STR18+4
DEX20+5
CON20+5
INT18+4
WIS16+3
CHA20+5
Senses

Truesight 120 ft

Languages

Abyssal

Damage resistances

Cold, Fire, Lightning

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Demonic Restoration

If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Reactive

The monster can take one Reaction on every turn of combat.

Actions

Multiattack

Action

The monster makes six attacks and uses .

Pact Blade

Action

. .

Constrict

Action

Strength Saving Throw: DC , one creature the monster can see within feet.
Failure: damage. The target has the Grappled condition (escape DC ), and it has the Restrained condition until the grapple ends.

Bonus Actions

Teleport

Bonus

The monster teleports up to feet to an unoccupied space it can see.

Reactions

Parry

Reaction

Trigger: The monster is . Response: The monster adds to its AC against that attack, possibly causing it to miss.