Bearded Devil

Medium / fiend / Lawful Evil / CR 3

Armor Class13
Hit Points58 (9d8 + 18)
Speed30 ft
Challenge3
Proficiency-
STR16+3
DEX15+2
CON15+2
INT9-1
WIS11+0
CHA14+2
Senses

Darkvision 120 ft

Languages

Infernal

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Frightened, Poisoned

Traits

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes one attack and one attack.

Beard

Action

. , and the target has the Poisoned condition until the start of the monster's next turn. Until this poison ends, the target can't regain Hit Points.

Infernal Glaive

Action

. . If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect.
Constitution Saving Throw: DC .
Failure: The target receives an infernal wound. While wounded, the target loses Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a .