Bearded Devil

Medium / fiend / Lawful Evil / CR 3

Armor Class13
Hit Points58 (9d8 + 18)
Speed30 ft
Challenge3
Proficiency-
STR16+3
DEX15+2
CON15+2
INT9-1
WIS11+0
CHA14+2
Saving Throws

Strength +5, Constitution +4, Charisma +4

Initiative

+2

Senses

Darkvision 120 ft

Languages

Infernal

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Frightened, Poisoned

Traits

Magic Resistance

The bearded devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The bearded devil makes one Beard attack and one Infernal Glaive attack.

Beard

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 7 (1d8 + 3) piercing damage, and the target has the Poisoned condition until the start of the bearded devil's next turn. Until this poison ends, the target can't regain Hit Points.

Infernal Glaive

action

Melee Weapon Attack: +5 to hit, reach 10 ft.. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect.
Constitution Saving Throw: DC 12.
Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12.

Creature Rules

Bearded Devil