Truesight 120 ft
Abyssal
Cold, Lightning
Fire, Poison
Charmed, Frightened, Poisoned
Traits
Death Throes
The monster explodes when it dies.
Dexterity Saving Throw: DC , each creature in a -foot Emanation originating from the monster.
Failure: damage.
Failure or Success: If the monster dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura
At the end of each of the monster's turns, each of the monster's choice in a -foot Emanation originating from the monster takes damage.
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes one attack and one attack.
Flame Whip
. . If the target is a Huge or smaller creature, the monster pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
Lightning Blade
. , and the target can't take Reaction until the start of the monster's next turn.
Bonus Actions
Teleport
The monster teleports of itself up to feet to an unoccupied space the monster can see.