Balor

Huge / fiend / Chaotic Evil / CR 19

Armor Class19
Hit Points287 (23d12 + 138)
Speed40 ft, fly 80 ft
Challenge19
Proficiency-
STR26+8
DEX15+2
CON22+6
INT20+5
WIS16+3
CHA22+6
Senses

Truesight 120 ft

Languages

Abyssal

Damage resistances

Cold, Lightning

Damage immunities

Fire, Poison

Condition immunities

Charmed, Frightened, Poisoned

Traits

Death Throes

The monster explodes when it dies.
Dexterity Saving Throw: DC , each creature in a -foot Emanation originating from the monster.
Failure: damage.
Failure or Success: If the monster dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Fire Aura

Turn End

At the end of each of the monster's turns, each of the monster's choice in a -foot Emanation originating from the monster takes damage.

Legendary Resistance

Special

If the monster fails a saving throw, it can choose to succeed instead.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes one attack and one attack.

Flame Whip

Action

. . If the target is a Huge or smaller creature, the monster pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.

Lightning Blade

Action

. , and the target can't take Reaction until the start of the monster's next turn.

Bonus Actions

Teleport

Bonus

The monster teleports of itself up to feet to an unoccupied space the monster can see.