Pirate Captain

Medium / humanoid / Neutral / CR 6

Armor Class17
Hit Points84 (13d8 + 26)
Speed30 ft
Challenge6
Proficiency-
STR10+0
DEX18+4
CON14+2
INT10+0
WIS14+2
CHA17+3
Languages

Common Plus One Other Language

Actions

Rapier

Action

. , and the monster has Advantage on the next attack roll it makes before the end of this turn.

Pistol

Action

Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Multiattack

Action

The monster makes three attacks, using or in any combination.

Bonus Actions

Captain's Charm

Bonus

Wisdom Saving Throw: DC , one creature the monster can see within feet.
Failure: The target has the Charmed condition until the start of the monster's next turn.

Reactions

Riposte

Reaction

Trigger: The monster is hit by a melee attack roll while holding a weapon.
Response: The monster adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the monster makes one Rapier attack against the triggering creature if within range.