Guard Captain

Medium / humanoid / Neutral / CR 4

Armor Class18
Hit Points75 (10d8 + 30)
Speed30 ft
Challenge4
Proficiency-
STR18+4
DEX14+2
CON16+3
INT12+1
WIS14+2
CHA13+1
Skills

Athletics +6, Perception +4

Initiative

+4

Languages

Common

Actions

Javelin

action

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft.. Hit: 14 (3d6 + 4) piercing damage.

Longsword

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 15 (2d10 + 4) slashing damage.

Multiattack

action

The guard captain makes two attacks, using Javelin or Longsword in any combination.

Creature Rules

Guards

Guard Captain