Dexterity +7, Intelligence +6
Acrobatics +7, Perception +6, Stealth +10
+10
Common, Cant
Poison
Traits
Evasion
If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Shortsword
Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 7 (1d6 + 4) piercing plus 17 (5d6) poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.
Light Crossbow
Ranged Weapon Attack: +7 to hit, range 80/320 ft.. Hit: 8 (1d8 + 4) piercing plus 21 (6d6) poison damage.
Multiattack
The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Bonus Actions
Cunning Action
The assassin takes the Dash, the Disengage, or Hide action.