Assassin

Medium / humanoid / Neutral / CR 8

Armor Class16
Hit Points97 (15d8 + 30)
Speed30 ft
Challenge8
Proficiency-
STR11+0
DEX18+4
CON14+2
INT16+3
WIS11+0
CHA10+0
Saving Throws

Dexterity +7, Intelligence +6

Skills

Acrobatics +7, Perception +6, Stealth +10

Initiative

+10

Languages

Common, Cant

Damage resistances

Poison

Traits

Evasion

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Shortsword

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 7 (1d6 + 4) piercing plus 17 (5d6) poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow

action

Ranged Weapon Attack: +7 to hit, range 80/320 ft.. Hit: 8 (1d8 + 4) piercing plus 21 (6d6) poison damage.

Multiattack

action

The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Bonus Actions

Cunning Action

bonus

The assassin takes the Dash, the Disengage, or Hide action.