Tough Boss

Medium / humanoid / Neutral / CR 4

Armor Class16
Hit Points82 (11d8 + 33)
Speed30 ft
Challenge4
Proficiency-
STR17+3
DEX14+2
CON16+3
INT11+0
WIS10+0
CHA11+0
Saving Throws

Strength +5, Constitution +5, Charisma +2

Initiative

+2

Languages

Common Plus One Other Language

Traits

Pack Tactics

The tough boss has Advantage on an attack roll against a creature if at least one of the tough boss's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Warhammer

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, the tough boss pushes the target up to 10 feet straight away from itself.

Heavy Crossbow

action

Ranged Weapon Attack: +4 to hit, range 100/400 ft.. Hit: 13 (2d10 + 2) piercing damage.

Multiattack

action

The tough boss makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Creature Rules

Toughs

Tough Boss