STR17+3
DEX14+2
CON16+3
INT11+0
WIS10+0
CHA11+0
Saving Throws
Strength +5, Constitution +5, Charisma +2
Initiative
+2
Languages
Common Plus One Other Language
Traits
Pack Tactics
The tough boss has Advantage on an attack roll against a creature if at least one of the tough boss's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Warhammer
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, the tough boss pushes the target up to 10 feet straight away from itself.
Heavy Crossbow
Ranged Weapon Attack: +4 to hit, range 100/400 ft.. Hit: 13 (2d10 + 2) piercing damage.
Multiattack
The tough boss makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Creature Rules
Toughs
Tough Boss