Intelligence +9, Wisdom +6
Arcana +13, History +9, Perception +6
+7
Common Plus Five Other Languages
Psychic
Traits
Magic Resistance
The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The archmage makes four Arcane Burst attacks.
Arcane Burst
Melee Weapon Attack: +9 to hit, reach 5 ft.. Hit: 27 (4d10 + 5) force damage.
Spellcasting
2 uses per day; 1 use per day. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
Bonus Actions
Misty Step
3 uses per day. The archmage casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic
3 uses per day. The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Prepared Spells
Misty Step, Counterspell, Shield, Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Prestidigitation, Fly, Lightning Bolt, Cone Of Cold, Mind Blank, Scrying, Teleport, Mage Hand
Creature Rules
Mages
Token artwork by Forgotten Adventures.