Wraith

Medium / undead / Neutral Evil / CR 5

Armor Class13
Hit Points67 (9d8 + 27)
Speedfly 60 ft (hover)
Challenge5
Proficiency+3
STR6-2
DEX16+3
CON16+3
INT12+1
WIS14+2
CHA15+2
Initiative

+3

Senses

Darkvision 60 ft

Languages

The Languages It Knew In Life

Damage resistances

Acid, Cold, Fire, Lightning, Thunder, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical Or Silvered

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Exhaustion

Traits

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Incorporeal Movement

special

The wraith can move through other creatures and objects as if they were difficult terrain.
It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Create Specter

action

The wraith targets a humanoid within 10 ft. of it that has been dead for no longer than 1 minute and died violently.
The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Life Drain

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 21 (4d8 + 3) necrotic damage.
The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.