Vampire Spawn

Medium / undead / Neutral Evil / CR 5

Armor Class15
Hit Points82 (11d8 + 33)
Speed30 ft
Challenge5
Proficiency+3
STR16+3
DEX16+3
CON16+3
INT11+0
WIS10+0
CHA12+1
Saving Throws

Dexterity +6, Wisdom +3

Skills

Perception +3, Stealth +6

Initiative

+3

Senses

Darkvision 60 ft

Languages

The Languages It Knew In Life

Damage resistances

Necrotic, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Traits

Regeneration

turnStart

The vampire spawn regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire spawn takes radiant damage or damage from Holy Water, this trait doesn't function at the start of the vampire spawn's next turn.

Vampire Weaknesses

turnEnd

The vampire has the following flaws:
Forbiddance. The vampire spawn can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampire spawn takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampire spawn is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire spawn takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Spider Climb

The vampire spawn can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

action

Melee Weapon Attack: +6 to hit, 5 ft., one willing creature, or a creature that is grappled by the vampire spawn, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing plus 7 (2d6) necrotic damage.
The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire spawn regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claws

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire spawn can grapple the target (escape DC 13).

Multiattack

action

The vampire makes two attacks, only one of which can be a bite attack.