Perception +3, Stealth +4
Darkvision 60 ft
The Languages It Knew In Life
Bludgeoning, Necrotic, Piercing, Slashing
Poison
Poisoned, Exhaustion
Traits
Life Drain
. The target must succeed on a saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the Wight's control, unless the humanoid is restored to life or its body is destroyed. The Wight can have no more than twelve zombies under its control at one time.
Sunlight Sensitivity
While in sunlight, the Wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The Wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Longbow
+4 to hit, range 150 ft. Hit: 6 (1d8 + 2) piercing damage.
Longsword
+4 to hit, range 5 ft. Hit: 6 (1d8 + 2) slashing damage. , or damage if used with two hands.