Wight

Medium / undead / Neutral Evil / CR 3

Armor Class14
Hit Points45 (6d8 + 18)
Speed30 ft
Challenge3
Proficiency+2
STR15+2
DEX14+2
CON16+3
INT10+0
WIS13+1
CHA15+2
Skills

Perception +3, Stealth +4

Senses

Darkvision 60 ft

Languages

The Languages It Knew In Life

Damage resistances

Bludgeoning, Necrotic, Piercing, Slashing

Damage immunities

Poison

Condition immunities

Poisoned, Exhaustion

Traits

Life Drain

Special

. The target must succeed on a saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the Wight's control, unless the humanoid is restored to life or its body is destroyed. The Wight can have no more than twelve zombies under its control at one time.

Sunlight Sensitivity

While in sunlight, the Wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Action

The Wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Longbow

Action

+4 to hit, range 150 ft. Hit: 6 (1d8 + 2) piercing damage.

Longsword

Action

+4 to hit, range 5 ft. Hit: 6 (1d8 + 2) slashing damage. , or damage if used with two hands.