Spirit Naga

Large / monstrosity / Chaotic Evil / CR 8

Armor Class15
Hit Points75 (10d10 + 20)
Speed40 ft
Challenge8
Proficiency+3
STR18+4
DEX17+3
CON14+2
INT16+3
WIS15+2
CHA16+3
Saving Throws

Dexterity +6, Constitution +5, Wisdom +5, Charisma +6

Initiative

+3

Senses

Darkvision 60 ft

Languages

Abyssal, Common

Damage immunities

Poison

Condition immunities

Charmed, Poisoned

Traits

Spellcasting

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person

Rejuvenation

special

If it dies, the spirit naga returns to life in 1d6 days and regains all its hit points.
Only a Wish spell can prevent this trait from functioning.

Actions

Bite

action

Melee Weapon Attack: +7 to hit, reach 10 ft.. Hit: 7 (1d6 + 4) piercing damage.
The target must make a DC 13 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Prepared Spells

Blight, Charm Person, Detect Magic, Detect Thoughts, Dimension Door, Dominate Person, Hold Person, Lightning Bolt, Mage Hand, Minor Illusion, Ray Of Frost, Sleep, Water Breathing

Referenced spells