Dexterity +6, Constitution +5, Wisdom +5, Charisma +6
Darkvision 60 ft
Abyssal, Common
Poison
Charmed, Poisoned
Traits
Spellcasting
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, ray of frost 1st level (4 slots): charm person, detect magic, sleep 2nd level (3 slots): detect thoughts, hold person 3rd level (3 slots): lightning bolt, water breathing 4th level (3 slots): blight, dimension door 5th level (2 slots): dominate person
Rejuvenation
If it dies, the Spirit Naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.
Actions
Bite
+7 to hit, range 10 ft. Hit: 7 (1d6 + 4) piercing damage. The target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.
Prepared Spells
Blight, Charm Person, Detect Magic, Detect Thoughts, Dimension Door, Dominate Person, Hold Person, Lightning Bolt, Mage Hand, Minor Illusion, Ray Of Frost, Sleep, Water Breathing