Drider

Large / monstrosity / Chaotic Evil / CR 6

Armor Class19
Hit Points123 (13d10 + 52)
Speed30 ft, climb 30 ft
Challenge6
Proficiency+3
STR16+3
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA12+1
Skills

Perception +5, Stealth +9

Senses

Darkvision 120 ft

Languages

Elvish, Undercommon

Traits

Innate Spellcasting

The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire

Fey Ancestry

The Drider has advantage on saving throws against being charmed, and magic can't put the Drider to sleep.

Spider Climb

The Drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The Drider ignores movement restrictions caused by webbing.

Sunlight Sensitivity

While in sunlight, the Drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Action

The Drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

Bite

Action

+6 to hit, range 5 ft. Hit: 2 (1d4) piercing damage.

Longsword

Action

+6 to hit, range 5 ft. Hit: 7 (1d8 + 3) slashing damage. , or damage if used with two hands.

Longbow

Action

+6 to hit, range 150 ft. Hit: 7 (1d8 + 3) piercing damage.

Prepared Spells

Dancing Lights, Darkness, Faerie Fire

Referenced spells