Guardian Naga

Large / monstrosity / Lawful Good / CR 10

Armor Class18
Hit Points127 (15d10 + 45)
Speed40 ft
Challenge10
Proficiency+4
STR19+4
DEX18+4
CON16+3
INT16+3
WIS19+4
CHA18+4
Saving Throws

Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8

Senses

Darkvision 60 ft

Languages

Celestial, Common

Damage immunities

Poison

Condition immunities

Charmed, Poisoned

Traits

Rejuvenation

Special

If it dies, the Guardian Naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.

Spellcasting

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: Cantrips (at will): mending, sacred flame, thaumaturgy 1st level (4 slots): command, cure wounds, shield of faith 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): bestow curse, clairvoyance 4th level (3 slots): banishment, freedom of movement 5th level (2 slots): flame strike, geas 6th level (1 slot): true seeing

Actions

Bite

Action

+8 to hit, range 10 ft. Hit: 8 (1d8 + 4) piercing damage. The target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.

Spit Poison

Action

+8 to hit, range 15 ft. Hit: The target must make a saving throw, taking on a failed save, or half as much damage on a successful one.

Prepared Spells

Banishment, Bestow Curse, Calm Emotions, Clairvoyance, Command, Cure Wounds, Flame Strike, Freedom Of Movement, Geas, Hold Person, Mending, Sacred Flame, Shield Of Faith, Thaumaturgy, True Seeing

Referenced spells