Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8
Darkvision 60 ft
Celestial, Common
Poison
Charmed, Poisoned
Traits
Rejuvenation
If it dies, the Guardian Naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: Cantrips (at will): mending, sacred flame, thaumaturgy 1st level (4 slots): command, cure wounds, shield of faith 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): bestow curse, clairvoyance 4th level (3 slots): banishment, freedom of movement 5th level (2 slots): flame strike, geas 6th level (1 slot): true seeing
Actions
Bite
+8 to hit, range 10 ft. Hit: 8 (1d8 + 4) piercing damage. The target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.
Spit Poison
+8 to hit, range 15 ft. Hit: The target must make a saving throw, taking on a failed save, or half as much damage on a successful one.
Prepared Spells
Banishment, Bestow Curse, Calm Emotions, Clairvoyance, Command, Cure Wounds, Flame Strike, Freedom Of Movement, Geas, Hold Person, Mending, Sacred Flame, Shield Of Faith, Thaumaturgy, True Seeing