Medusa

Medium / monstrosity / Lawful Evil / CR 6

Armor Class15
Hit Points127 (17d8 + 51)
Speed30 ft
Challenge6
Proficiency+3
STR10+0
DEX15+2
CON16+3
INT12+1
WIS13+1
CHA15+2
Skills

Deception +5, Insight +4, Perception +4, Stealth +5

Senses

Darkvision 60 ft

Languages

Common

Traits

Petrifying Gaze

Special

When a creature that can see the Medusa's eyes starts its turn within feet of the Medusa, the Medusa can force it to make a saving throw if the Medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprise{Surprised}, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the Medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the Medusa in the meantime, it must immediately make the save. If the Medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright, the medusa is, due to its curse, affected by its own gaze.

Actions

Multiattack

Action

The medusa makes either three melee attacks - one with its snake hair and two with its shortsword - or two ranged attacks with its longbow.

Snake Hair

Action

+3 to hit, range 5 ft. Hit: 2 (1d4) piercing damage.

Shortsword

Action

+3 to hit, range 5 ft. Hit: 3 (1d6) piercing damage.

Longbow

Action

+5 to hit, range 150 ft. Hit: 6 (1d8 + 2) piercing damage.