Hydra

Huge / monstrosity / Unaligned / CR 8

Armor Class15
Hit Points172 (15d12 + 75)
Speed30 ft, swim 30 ft
Challenge8
Proficiency+3
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2
Skills

Perception +6

Senses

Darkvision 60 ft

Traits

Hold Breath

The Hydra can hold its breath for 1 hour.

Multiple Heads

Turn End

The Hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the Hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the Hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The Hydra regains for each head regrown in this way. Foundry Note The Hydra's heads can be kept track of via the Hydra Head active effects on it. Apply or remove this effect each time the Hydra regrows or loses heads.

Reactive Heads

For each head the Hydra has beyond one, it gets an extra reaction that can be used only for opportunity.

Wakeful

While the Hydra sleeps, at least one of its heads is awake.

Actions

Multiattack

Action

The hydra makes as many bite attacks as it has heads (1).

Bite

Action

+8 to hit, range 10 ft. Hit: 10 (1d10 + 5) piercing damage.