Medicine +7, Persuasion +3, Religion +5
+0
Any Two Languages
Traits
Spellcasting
The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrip (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 3 (1d6) bludgeoning damage.
Bonus Actions
Divine Eminence
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit.
This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Prepared Spells
Cure Wounds, Dispel Magic, Guiding Bolt, Lesser Restoration, Light, Sacred Flame, Sanctuary, Spirit Guardians, Spiritual Weapon, Thaumaturgy