Priest

Medium / humanoid (Any Race) / Any Alignment / CR 2

Armor Class13
Hit Points27 (5d8 + 5)
Speed30 ft
Challenge2
Proficiency+2
STR10+0
DEX10+0
CON12+1
INT13+1
WIS16+3
CHA13+1
Skills

Medicine +7, Persuasion +3, Religion +5

Languages

Any Two Languages

Traits

Spellcasting

The Priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrip (at will): light, sacred flame, thaumaturgy 1st level (4 slots): cure wounds, guiding bolt, sanctuary 2nd level (3 slots): lesser restoration, spiritual weapon 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace

Action

+2 to hit, range 5 ft. Hit: 3 (1d6) damage.

Bonus Actions

Divine Eminence

Bonus

As a bonus action, the Priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra damage to a target on a hit. This benefit lasts until the end of the turn. If the Priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Prepared Spells

Cure Wounds, Dispel Magic, Guiding Bolt, Lesser Restoration, Light, Sacred Flame, Sanctuary, Spirit Guardians, Spiritual Weapon, Thaumaturgy

Referenced spells