Knight

Medium / humanoid (Any Race) / Any Alignment / CR 3

Armor Class18
Hit Points52 (8d8 + 16)
Speed30 ft
Challenge3
Proficiency+2
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2
Saving Throws

Constitution +4, Wisdom +2

Languages

Any One Language (Usually Common)

Traits

Brave

The Knight has advantage on saving throws against being Frightened.

Actions

Multiattack

Action

The Knight makes two melee attacks.

Greatsword

Action

+5 to hit, range 5 ft. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Action

+2 to hit, range 100 ft. Hit: 5 (1d10) piercing damage.

Leadership

Action

For , the Knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Knight. A creature can benefit from only one Leadership die at a time. This effect ends if the Knight is incapacitated.

Reactions

Parry

Reaction

The Knight adds 2 to its AC against one melee attack that would hit it. To do so, the Knight must see the attacker and be wielding a melee weapon.