Knight

Medium / humanoid (Any Race) / Any Alignment / CR 3

Armor Class18
Hit Points52 (8d8 + 16)
Speed30 ft
Challenge3
Proficiency+2
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2
Saving Throws

Constitution +4, Wisdom +2

Initiative

+0

Languages

Any One Language (Usually Common)

Traits

Brave

The knight has advantage on saving throws against being Frightened.

Actions

Multiattack

action

The knight makes two melee attacks.

Greatsword

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

action

Ranged Weapon Attack: +2 to hit, range 100/400 ft.. Hit: 5 (1d10) piercing damage.

Leadership

action

1 use per short rest. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry

reaction

The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.