Constitution +4, Wisdom +2
Any One Language (Usually Common)
Traits
Brave
The Knight has advantage on saving throws against being Frightened.
Actions
Multiattack
The Knight makes two melee attacks.
Greatsword
+5 to hit, range 5 ft. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow
+2 to hit, range 100 ft. Hit: 5 (1d10) piercing damage.
Leadership
For , the Knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Knight. A creature can benefit from only one Leadership die at a time. This effect ends if the Knight is incapacitated.
Reactions
Parry
The Knight adds 2 to its AC against one melee attack that would hit it. To do so, the Knight must see the attacker and be wielding a melee weapon.