Bandit Captain

Medium / humanoid (Any Race) / Any Non-Lawful Alignment / CR 2

Armor Class15
Hit Points65 (10d8 + 20)
Speed30 ft
Challenge2
Proficiency+2
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2
Saving Throws

Strength +4, Dexterity +5, Wisdom +2

Skills

Athletics +4, Deception +4

Languages

Any Two Languages

Actions

Multiattack

Action

The Bandit Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Bandit Captain makes two ranged attacks with its daggers.

Scimitar

Action

+4 to hit, range 5 ft. Hit: 5 (1d6 + 2) slashing damage.

Dagger

Action

+4 to hit, range 20 ft. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Parry

Reaction

The Bandit Captain adds 2 to its AC against one melee attack that would hit it. To do so, the Bandit Captain must see the attacker and be wielding a melee weapon.