STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2
Saving Throws
Strength +4, Dexterity +5, Wisdom +2
Skills
Athletics +4, Deception +4
Initiative
+3
Languages
Any Two Languages
Actions
Multiattack
The bandit captain makes three melee attacks: two with its scimitar and one with its dagger. Or the bandit captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft.. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry
The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the bandit captain must see the attacker and be wielding a melee weapon.