STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2
Saving Throws
Strength +4, Dexterity +5, Wisdom +2
Skills
Athletics +4, Deception +4
Languages
Any Two Languages
Actions
Multiattack
The Bandit Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Bandit Captain makes two ranged attacks with its daggers.
Scimitar
+4 to hit, range 5 ft. Hit: 5 (1d6 + 2) slashing damage.
Dagger
+4 to hit, range 20 ft. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Parry
The Bandit Captain adds 2 to its AC against one melee attack that would hit it. To do so, the Bandit Captain must see the attacker and be wielding a melee weapon.