Bandit Captain

Medium / humanoid (Any Race) / Any Non-Lawful Alignment / CR 2

Armor Class15
Hit Points65 (10d8 + 20)
Speed30 ft
Challenge2
Proficiency+2
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2
Saving Throws

Strength +4, Dexterity +5, Wisdom +2

Skills

Athletics +4, Deception +4

Initiative

+3

Languages

Any Two Languages

Actions

Multiattack

action

The bandit captain makes three melee attacks: two with its scimitar and one with its dagger. Or the bandit captain makes two ranged attacks with its daggers.

Scimitar

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) slashing damage.

Dagger

action

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft.. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry

reaction

The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the bandit captain must see the attacker and be wielding a melee weapon.