Cult Fanatic

Medium / humanoid (Any Race) / Any Non-Good / CR 2

Armor Class13
Hit Points33 (6d8 + 6)
Speed30 ft
Challenge2
Proficiency+2
STR11+0
DEX14+2
CON12+1
INT10+0
WIS13+1
CHA14+2
Skills

Deception +4, Persuasion +4, Religion +2

Initiative

+2

Languages

Any One Language (Usually Common)

Traits

Dark Devotion

The monster has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).
The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

action

The cult fanatic makes two melee attacks.

Dagger

action

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.. Hit: 4 (1d4 + 2) piercing damage.

Prepared Spells

Command, Hold Person, Inflict Wounds, Light, Sacred Flame, Shield Of Faith, Spiritual Weapon, Thaumaturgy

Referenced spells