Deception +4, Persuasion +4, Religion +2
+2
Any One Language (Usually Common)
Traits
Dark Devotion
The monster has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).
The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
The cult fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.. Hit: 4 (1d4 + 2) piercing damage.
Prepared Spells
Command, Hold Person, Inflict Wounds, Light, Sacred Flame, Shield Of Faith, Spiritual Weapon, Thaumaturgy