Spy

Medium / humanoid (Any Race) / Any Alignment / CR 1

Armor Class12
Hit Points27 (6d8)
Speed30 ft
Challenge1
Proficiency+2
STR10+0
DEX15+2
CON10+0
INT12+1
WIS14+2
CHA16+3
Skills

Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4

Languages

Any Two

Traits

Sneak Attack

Special

Once per turn, the Spy deals an extra damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Spy that isn't incapacitated and the Spy doesn't have disadvantage on the attack roll.

Actions

Multiattack

Action

The spy makes two melee attacks.

Shortsword

Action

+2 to hit, range 5 ft. Hit: 3 (1d6) piercing damage.

Hand Crossbow

Action

+4 to hit, range 30 ft. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Cunning Action

Bonus

On each of its turns, the Spy can use a bonus action to take the dash, disengage, or hide action.