Berserker

Medium / humanoid (Any Race) / Any Chaotic / CR 2

Armor Class13
Hit Points67 (9d8 + 27)
Speed30 ft
Challenge2
Proficiency+2
STR16+3
DEX12+1
CON17+3
INT9-1
WIS11+0
CHA9-1
Languages

Any One Language (Usually Common)

Traits

Reckless

Turn Start

At the start of its turn, the Berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Action

+5 to hit, range 5 ft. Hit: 9 (1d12 + 3) slashing damage.