Will-o'-Wisp

Tiny / undead / Chaotic Evil / CR 2

Armor Class10
Hit Points27 (11d4)
Speed5 ft, fly 50 ft (hover)
Challenge2
Proficiency-
STR1-5
DEX28+9
CON10+0
INT13+1
WIS14+2
CHA11+0
Senses

Darkvision 120 ft

Languages

Common Plus One Other Language

Damage resistances

Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing

Damage immunities

Lightning, Poison

Condition immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Ephemeral

The monster can't wear or carry anything.

Illumination

The monster sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement

The monster can move through other creatures and objects as if they were Difficult. It takes damage if it ends its turn inside an object.

Actions

Shock

Action

. .

Bonus Actions

Vanish

Bonus

The monster and its light have the Invisible condition until the monster's Concentration ends on this effect, which ends early immediately after the monster makes an attack roll or uses Consume Life.

Consume Life

Bonus

Constitution Saving Throw: DC , the monster can see within feet. that has 0 Hit Points.
Failure: The target dies, and the monster regains .