Will-o'-Wisp

Tiny / undead / Chaotic Evil / CR 2

Armor Class19
Hit Points27 (11d4)
Speed5 ft, fly 50 ft (hover)
Challenge2
Proficiency-
STR1-5
DEX28+9
CON10+0
INT13+1
WIS14+2
CHA11+0
Initiative

+9

Senses

Darkvision 120 ft

Languages

Common Plus One Other Language

Damage resistances

Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing

Damage immunities

Lightning, Poison

Condition immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Ephemeral

The will-o'-wisp can't wear or carry anything.

Illumination

The will-o'-wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement

The will-o'-wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Shock

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 11 (2d8 + 2) lightning damage.

Bonus Actions

Vanish

bonus

The will-o'-wisp and its light have the Invisible condition until the will-o'-wisp's Concentration ends on this effect, which ends early immediately after the will-o'-wisp makes an attack roll or uses Consume Life.

Consume Life

bonus

Constitution Saving Throw: DC 10, one living creature the will-o'-wisp can see within 5 feet. that has 0 Hit Points.
Failure: The target dies, and the will-o'-wisp regains 10 (3d6) hit points.