Minotaur Skeleton

Large / undead / Lawful Evil / CR 2

Armor Class12
Hit Points45 (6d10 + 12)
Speed40 ft
Challenge2
Proficiency-
STR18+4
DEX11+0
CON15+2
INT6-2
WIS8-1
CHA5-3
Initiative

+0

Senses

Darkvision 60 ft

Languages

Understands Abyssal But Can’T Speak

Damage vulnerabilities

Bludgeoning

Damage immunities

Poison

Condition immunities

Exhaustion, Poisoned

Actions

Gore

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 11 (2d6 + 4) piercing damage. If the target is a Large or smaller creature and the minotaur skeleton moved 20+ feet straight towardit immediately before the hit, the target takes an extra 9 (2d8) piercing damage and has the Prone condition.

Slam

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 15 (2d10 + 4) bludgeoning damage.

Creature Rules

Skeletons