STR18+4
DEX11+0
CON15+2
INT6-2
WIS8-1
CHA5-3
Initiative
+0
Senses
Darkvision 60 ft
Languages
Understands Abyssal But Can’T Speak
Damage vulnerabilities
Bludgeoning
Damage immunities
Poison
Condition immunities
Exhaustion, Poisoned
Actions
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 11 (2d6 + 4) piercing damage. If the target is a Large or smaller creature and the minotaur skeleton moved 20+ feet straight towardit immediately before the hit, the target takes an extra 9 (2d8) piercing damage and has the Prone condition.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 15 (2d10 + 4) bludgeoning damage.
Creature Rules
Skeletons