Ghast

Medium / undead / Chaotic Evil / CR 2

Armor Class13
Hit Points36 (8d8)
Speed30 ft
Challenge2
Proficiency-
STR16+3
DEX17+3
CON10+0
INT11+0
WIS10+0
CHA8-1
Saving Throws

Wisdom +2

Initiative

+3

Senses

Darkvision 60 ft

Languages

Common

Damage resistances

Necrotic

Damage immunities

Poison

Condition immunities

Charmed, Exhaustion, Poisoned

Traits

Stench

Constitution Saving Throw: DC 10, any creature (other than a ghast) that starts its turn in a 5-foot Emanation originating from the ghast.
Failure: The target has the Poisoned condition until the start of its next turn.
Success: The target is immune to the Stench of all ghast for 1 hour.

Actions

Bite

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 7 (1d8 + 3) piercing plus 9 (2d8) necrotic damage.

Claw

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage. If the target is a non-Undead creature, it is subjected to the following effect.
Constitution Saving Throw: DC 10.
Failure: The target has the Paralyzed condition until the end of its next turn.