Wight

Medium / undead / Neutral Evil / CR 3

Armor Class14
Hit Points82 (11d8 + 33)
Speed30 ft
Challenge3
Proficiency-
STR15+2
DEX14+2
CON16+3
INT10+0
WIS13+1
CHA15+2
Skills

Perception +3, Stealth +4

Initiative

+4

Senses

Darkvision 60 ft

Languages

Common Plus One Other Language

Damage resistances

Necrotic

Damage immunities

Poison

Condition immunities

Exhaustion, Poisoned

Traits

Sunlight Sensitivity

While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack

action

The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 6 (1d8 + 2) slashing plus 4 (1d8) necrotic damage.

Life Drain

action

Life Drain.
Constitution Saving Throw: DC 13, one creature within 5 feet.
Failure: 6 (1d8 + 2) necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken.
A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Necrotic Bow

action

Ranged Weapon Attack: +4 to hit, range 150/600 ft.. Hit: 6 (1d8 + 2) piercing plus 4 (1d8) necrotic damage.