Water Elemental

Large / elemental / Neutral / CR 5

Armor Class14
Hit Points114 (12d10 + 48)
Speed30 ft, swim 90 ft
Challenge5
Proficiency-
STR18+4
DEX14+2
CON18+4
INT5-3
WIS10+0
CHA8-1
Senses

Darkvision 60 ft

Languages

Aquan

Damage resistances

Acid, Fire

Damage immunities

Poison

Condition immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Freeze

Special

If the monster takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form

The monster can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack

Action

The monster makes two attacks.

Slam

Action

. . If the target is a Medium or smaller creature, it has the Prone condition.

Whelm

Action

Strength Saving Throw: DC , each in the monster's space.
Failure: damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC ). Until the grapple ends, the target has the Restrained condition, is suffocating{suffocating} unless it can breathe water, and takes damage at the start of each of the monster's turns. The monster can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm.
As an action, a creature within 5 feet of the monster can pull a creature out of it by succeeding on a .
Success: Half damage only.