Fire Elemental

Large / elemental / Neutral / CR 5

Armor Class13
Hit Points93 (11d10 + 33)
Speed50 ft
Challenge5
Proficiency-
STR10+0
DEX17+3
CON16+3
INT6-2
WIS10+0
CHA7-2
Initiative

+3

Senses

Darkvision 60 ft

Languages

Ignan

Damage resistances

Bludgeoning, Piercing, Slashing

Damage immunities

Fire, Poison

Condition immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Fire Aura

turnEnd

At the end of each of the fire elemental's turns, each creature of the fire elemental's choice in a 10-foot Emanation originating from the fire elemental takes 5 (1d10) fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form

The fire elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage.

Illumination

The fire elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility

The fire elemental takes 3 (1d6) Cold damage damage for every 5 feet the fire elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack

action

The fire elemental makes two Burn attacks.

Burn

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it starts burning.

Creature Rules

Fire Elemental