Fire Elemental

Large / elemental / Neutral / CR 5

Armor Class10
Hit Points93 (11d10 + 33)
Speed50 ft
Challenge5
Proficiency-
STR10+0
DEX17+3
CON16+3
INT6-2
WIS10+0
CHA7-2
Senses

Darkvision 60 ft

Languages

Ignan

Damage resistances

Bludgeoning, Piercing, Slashing

Damage immunities

Fire, Poison

Condition immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Fire Aura

Turn End

At the end of each of the monster's turns, each of the monster's choice in a -foot Emanation originating from the monster takes damage. Creatures and flammable objects in the Emanation start burning.

Fire Form

The monster can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes damage.

Illumination

The monster sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility

The monster takes 3 (1d6) Cold damage damage for every 5 feet the monster moves in water or for every gallon of water splashed on it.

Actions

Multiattack

Action

The monster makes two attacks.

Burn

Action

. . If the target is a creature or a flammable object, it starts burning.