STR20+5
DEX8-1
CON20+5
INT5-3
WIS10+0
CHA5-3
Initiative
-1
Senses
Darkvision 60 ft, Tremorsense 60 ft
Languages
Terran
Damage vulnerabilities
Thunder
Damage immunities
Poison
Condition immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Traits
Earth Glide
The earth elemental can burrow through nonmagical, unworked earth and stone. While doing so, the earth elemental doesn't disturb the material it moves through.
Siege Monster
The earth elemental deals double damage to objects and structures.
Actions
Multiattack
The earth elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 14 (2d8 + 5) bludgeoning damage.
Rock Launch
Ranged Weapon Attack: +8 to hit, range 60 ft.. Hit: 8 (1d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.