Earth Elemental

Large / elemental / Neutral / CR 5

Armor Class17
Hit Points147 (14d10 + 70)
Speed30 ft, burrow 30 ft
Challenge5
Proficiency-
STR20+5
DEX8-1
CON20+5
INT5-3
WIS10+0
CHA5-3
Initiative

-1

Senses

Darkvision 60 ft, Tremorsense 60 ft

Languages

Terran

Damage vulnerabilities

Thunder

Damage immunities

Poison

Condition immunities

Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Traits

Earth Glide

The earth elemental can burrow through nonmagical, unworked earth and stone. While doing so, the earth elemental doesn't disturb the material it moves through.

Siege Monster

The earth elemental deals double damage to objects and structures.

Actions

Multiattack

action

The earth elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam

action

Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 14 (2d8 + 5) bludgeoning damage.

Rock Launch

action

Ranged Weapon Attack: +8 to hit, range 60 ft.. Hit: 8 (1d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.