Air Elemental

Large / elemental / Neutral / CR 5

Armor Class15
Hit Points90 (12d10 + 24)
Speed10 ft, fly 90 ft (hover)
Challenge5
Proficiency-
STR14+2
DEX20+5
CON14+2
INT6-2
WIS10+0
CHA6-2
Initiative

+5

Senses

Darkvision 60 ft

Languages

Auran

Damage resistances

Bludgeoning, Lightning, Piercing, Slashing

Damage immunities

Poison, Thunder

Condition immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Air Form

The air elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Thunderous Slam

action

Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 14 (2d8 + 5) thunder damage.

Multiattack

action

The air elemental makes two Thunderous Slam attacks.

Whirlwind

action

Recharge 4–6. Strength Saving Throw: DC 13, each Medium or smaller creature in the air elemental's space.
Failure: 24 (4d10 + 2) thunder damage, and the target is pushed up to 20 feet straight away from the air elemental and has the Prone condition.
Success: Half damage only.