Salamander

Large / elemental / Neutral Evil / CR 5

Armor Class15
Hit Points90 (12d10 + 24)
Speed30 ft, climb 30 ft
Challenge5
Proficiency-
STR18+4
DEX14+2
CON15+2
INT11+0
WIS10+0
CHA12+1
Initiative

+2

Senses

Darkvision 60 ft

Languages

Ignan

Damage vulnerabilities

Cold

Damage immunities

Fire

Traits

Fire Aura

turnEnd

At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) fire damage.

Actions

Flame Spear

action

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft.. Hit: 13 (2d8 + 4) piercing plus 7 (2d6) fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Multiattack

action

The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Constrict

action

Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet.
Failure: 11 (2d6 + 4) bludgeoning plus 7 (2d6) fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.