Salamander

Large / elemental / Neutral Evil / CR 5

Armor Class15
Hit Points90 (12d10 + 24)
Speed30 ft, climb 30 ft
Challenge5
Proficiency-
STR18+4
DEX14+2
CON15+2
INT11+0
WIS10+0
CHA12+1
Senses

Darkvision 60 ft

Languages

Ignan

Damage vulnerabilities

Cold

Damage immunities

Fire

Traits

Fire Aura

Turn End

At the end of each of the monster's turns, each of the monster's choice in a -foot Emanation originating from the monster takes damage.

Actions

Flame Spear

Action

. . Hit or Miss: The spear magically returns to the monster's hand immediately after a ranged attack.

Multiattack

Action

The monster makes two attacks. It can replace one attack with a use of .

Constrict

Action

Strength Saving Throw: DC , one creature the monster can see within feet.
Failure: damage. The target has the Grappled condition (escape DC ), and it has the Restrained condition until the grapple ends.